#16. MJ’s Thesis — Wireframe and Mini Prototype

5 min readFeb 10, 2020


There is much data out there on diversity in the STEM fields and engineering in particular. Only 12% of engineers are women in the United States, and the government announced we would need 1.7 million engineers more. In less than10 years.

When we look into numbers women in STEM occupations, last 20years, Still so few women in the critical fields of engineering particularly. Also, stereotypes and biases are holding everyone back. According to the Harvard Univ research about teen girls’ leadership biases, young women are demeaning the stereotypes of females both in their daily interactions and in the media, discouraging by circumstances and also, It is like lacking confidence compared to talents they have.

Last but not least, even though they have interests early but begin to lose interest due to the lack of interaction with role models in the STEM fields.

As you can see, one of the experts that I met said, Young girls, don’t understand how technology can be applied to their tech careers. And, girls also love doing coding, the thing is, only a few students can translate their interest in technology to the pathways.

Also, one friend of mine from Carnegie Mellon, she had an experience that is unencouraging when she was outperforming in the coding in high school. Based on my interview, some girls are already pretty much interested in tech careers and life for women and believe that there are many people out there, but the problem is it’s hard to find around them.

So here are some key findings of my target demographic. First of all, they concern the future with interests in STEM. Second, Also need to see tech-related pathways. Lastly, they want to try to plan for something actionable right now.

Proof of Value

FIG. 1.1 Proof of Value Process for young women and female mentors by Minjung Kim | Copyright © Minjung Kim, 2020. All rights reserved.

Figure 1.1 demonstrates the virtuous circle of inclusion which represents the value of <hello,w>. Thinking about ‘What if’ scenarios, a ‘student A’ will discover information in this product, and her ‘mentor A’ who can give motivations from their personal and professional tips. The ‘student A’ will be planning her own roadmap, at the same time another new ‘student B’ enters on the platform. Once the ‘student A ’completes her own achievements, It allows the ‘student A’ to be a mentor. Moreover, this virtuous circle leads to the retention of the product. Eventually, students can be mentors through their whole journey on <hello,w>.

Circle 01 — Exploring
A student will discover information in this product, and there are mentors, and the student will get motivations from their personal and professional tips.

Circle 02 — Motivating
The student will be planning their roadmap. At the same time, there is a new student.

Circle 03 — Planning
And once, student A, completed own achievements, it allows student A to be a mentor.

Circle 04 — Repeating
The student can help others thankfully, and this leads to retention.


FIG. 1.2 Initial Wireframes for <hello,w> by Minjung Kim | Copyright © Minjung Kim, 2020. All rights reserved.

Wireframes keep the concept user-focused and effectively facilitates feedback from the users, instigates conversations with the stakeholders, and generates ideas between the designers. Conducting user testing during the early wireframing stage allows the designer to gain honest feedback and identify key pain points that help to establish and develop the product concept. Seeing the features on a wireframe will also allow UI and Product Designers to visualize how they all work together and even prompt UX Designers to decide to remove a few of the items not quite working with the rest of the elements on screens. Mid-fidelity wireframes feature more accurate representations of the layout. While they still avoid distractions such as exact images or typography, more detail can be assigned to specific components, and features are different from each other. Varying text weights also be used to separate headings and body content.





A platform with AR games and mentors encourages young women to pursue engineering career paths